weatherless...................91.03988% offense.......................44.78113% balance.......................31.65773% hyperoffense..................14.36752% voltturn...................... 7.15652% sand.......................... 6.99920% semistall..................... 5.89282% stall......................... 3.30079% trickroom..................... 1.48775% monotype...................... 1.33391% hail.......................... 1.06325% sun........................... 0.51479% monobug....................... 0.47716% sandstall..................... 0.47164% choice........................ 0.43422% rain.......................... 0.43293% dragmag....................... 0.27190% monorock...................... 0.24863% trickhail..................... 0.18031% sandoffense................... 0.15262% mononormal.................... 0.12164% hailoffense................... 0.08847% monoflying.................... 0.08423% monopoison.................... 0.08189% sunoffense.................... 0.07321% monograss..................... 0.06576% monowater..................... 0.06398% monodark...................... 0.06256% tailwind...................... 0.05505% multiweather.................. 0.05004% tricksand..................... 0.04865% rainoffense................... 0.04761% monoice....................... 0.04597% rainstall..................... 0.03242% monoghost..................... 0.02855% monofire...................... 0.02484% monopsychic................... 0.02350% monoelectric.................. 0.02014% monoground.................... 0.01944% monofairy..................... 0.01659% monofighting.................. 0.01344% monodragon.................... 0.00909% monosteel..................... 0.00620% hailstall..................... 0.00420% Stalliness (mean: -0.116) -2.0|## |### -1.5|######### |############# -1.0|################## |######################## -0.5|############################## |############################## 0.0|############################ |########################## +0.5|################## |############# +1.0|########## |####### +1.5|## |# +2.0|# |# +2.5| |# +3.0|## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.42%