weatherless...................88.56551% offense.......................40.71492% balance.......................31.68897% hyperoffense..................12.41458% sand.......................... 9.88311% voltturn...................... 9.72282% semistall..................... 8.54803% stall......................... 6.63350% trickroom..................... 2.19144% hail.......................... 1.02096% trickhail..................... 0.58777% rain.......................... 0.40262% choice........................ 0.31048% dragmag....................... 0.26959% sandstall..................... 0.26586% monotype...................... 0.17228% sun........................... 0.13192% monodark...................... 0.06556% hailoffense................... 0.06435% monobug....................... 0.04279% tricksand..................... 0.02588% monopoison.................... 0.02169% monowater..................... 0.01972% sunoffense.................... 0.01736% sandoffense................... 0.01502% tailwind...................... 0.00783% monorock...................... 0.00686% monoelectric.................. 0.00556% monograss..................... 0.00484% multiweather.................. 0.00411% mononormal.................... 0.00308% monoice....................... 0.00139% rainoffense................... 0.00049% monosteel..................... 0.00030% monofighting.................. 0.00028% monoflying.................... 0.00021% monoghost..................... 0.00020% monopsychic................... 0.00016% monofire...................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.056) -2.0|## |#### -1.5|######## |######### -1.0|############# |#################### -0.5|############################# |############################ 0.0|####################### |############################## +0.5|################## |############## +1.0|########## |########## +1.5|### |# +2.0|### |# +2.5| |# +3.0|######## |# +3.5| more negative = more offensive, more positive = more stall one # = 0.42%