weatherless...................90.22696% offense.......................32.25083% balance.......................26.50118% stall.........................15.96366% semistall.....................13.53320% hyperoffense..................11.75113% sand.......................... 8.49388% voltturn...................... 7.08939% trickroom..................... 1.22664% hail.......................... 0.72522% trickhail..................... 0.58380% rain.......................... 0.53485% choice........................ 0.32046% dragmag....................... 0.16465% monotype...................... 0.06706% monodark...................... 0.04735% hailoffense................... 0.03852% sandstall..................... 0.02521% sun........................... 0.01928% tricksand..................... 0.01887% monopoison.................... 0.00892% monowater..................... 0.00607% monobug....................... 0.00268% sandoffense................... 0.00181% monorock...................... 0.00117% monograss..................... 0.00053% sunoffense.................... 0.00025% multiweather.................. 0.00019% mononormal.................... 0.00018% tailwind...................... 0.00015% monoice....................... 0.00013% rainoffense................... 0.00006% monosteel..................... 0.00002% monoflying.................... 0.00001% monoghost..................... 0.00000% monofighting.................. 0.00000% monoelectric.................. 0.00000% monopsychic................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% monofairy..................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.430) -2.0|## |######## -1.5|######## |###### -1.0|######### |############### -0.5|############################## |################## 0.0|################ |####################### +0.5|################# |################ +1.0|############ |################# +1.5|####### |# +2.0|## |##### +2.5| |# +3.0|######################## |### +3.5|# more negative = more offensive, more positive = more stall one # = 0.41%