weatherless...................94.19874% offense.......................45.80951% hyperoffense..................24.25615% balance.......................23.18887% semistall..................... 3.87555% stall......................... 2.86991% monotype...................... 2.70145% sand.......................... 2.36017% rain.......................... 1.56555% sun........................... 1.45340% rainoffense................... 0.69017% monofire...................... 0.50705% hail.......................... 0.49060% monodragon.................... 0.42638% monowater..................... 0.40096% mononormal.................... 0.33025% monofairy..................... 0.21812% monobug....................... 0.20293% monoghost..................... 0.16265% sunoffense.................... 0.15190% monofighting.................. 0.14188% monograss..................... 0.13865% monopsychic................... 0.13805% sandoffense................... 0.13110% monosteel..................... 0.12584% monopoison.................... 0.11564% hailstall..................... 0.09870% monoflying.................... 0.09172% monodark...................... 0.08254% hailoffense................... 0.07803% monoelectric.................. 0.06922% multiweather.................. 0.04794% monorock...................... 0.04735% sandstall..................... 0.04376% monoice....................... 0.03896% monoground.................... 0.02971% rainstall..................... 0.01885% dragmag....................... 0.01034% tailwind...................... 0.00015% sunstall...................... 0.00001% swagplay...................... 0.00000% voltturn...................... 0.00000% batonpass..................... 0.00000% Stalliness (mean: -0.362) -2.0|## |############### -1.0|############################ |############################## 0.0|###################### |############### +1.0|###### |#### +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.80%