weatherless...................64.07641% offense.......................45.30456% balance.......................38.15233% sun...........................22.76278% hyperoffense..................10.17462% sand.......................... 9.93516% rain.......................... 4.58905% semistall..................... 4.42078% multiweather.................. 2.26397% stall......................... 1.94772% sandstall..................... 1.15995% hail.......................... 0.90056% trickroom..................... 0.73692% tailwind...................... 0.58603% rainoffense................... 0.42445% monotype...................... 0.35881% monoelectric.................. 0.30426% sunoffense.................... 0.23959% choice........................ 0.21092% hailoffense................... 0.06498% tricksun...................... 0.03588% monodragon.................... 0.02906% monopsychic................... 0.01859% sandoffense................... 0.01240% sunstall...................... 0.00538% monofire...................... 0.00536% monofairy..................... 0.00054% monobug....................... 0.00040% monoice....................... 0.00021% monopoison.................... 0.00019% monowater..................... 0.00017% monosteel..................... 0.00004% monoflying.................... 0.00000% monofighting.................. 0.00000% mononormal.................... 0.00000% voltturn...................... 0.00000% monograss..................... 0.00000% batonpass..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% allweather.................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.099) |## -1.5|###### |########### -1.0|####### |############################## -0.5|########################## |####################### 0.0|########################## |#################### +0.5|########################### |############## +1.0|#### |####### +1.5|## |### +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%