weatherless...................73.69569% balance.......................42.69989% offense.......................22.97575% semistall.....................18.76861% rain..........................17.32955% voltturn......................13.30456% stall.........................12.39736% sun........................... 8.86246% hyperoffense.................. 3.15840% batonpass..................... 2.91866% rainstall..................... 2.44884% multiweather.................. 1.71878% sand.......................... 1.11080% monotype...................... 0.82049% hail.......................... 0.72027% choice........................ 0.44716% dragmag....................... 0.44086% rainoffense................... 0.38426% trickroom..................... 0.36081% monoelectric.................. 0.16644% monowater..................... 0.16555% sunstall...................... 0.15294% trickrain..................... 0.13878% tricksun...................... 0.13249% monopsychic................... 0.12263% monofire...................... 0.09849% sandstall..................... 0.08823% monoghost..................... 0.08022% hailstall..................... 0.07582% monosteel..................... 0.07058% sunoffense.................... 0.06600% tailwind...................... 0.05850% monodragon.................... 0.05510% monoice....................... 0.03478% mononormal.................... 0.02646% monofighting.................. 0.02598% hailoffense................... 0.02126% tricksand..................... 0.01844% monobug....................... 0.01630% monofairy..................... 0.01106% fear.......................... 0.01050% monograss..................... 0.01017% trapper....................... 0.00893% monodark...................... 0.00657% monoground.................... 0.00473% monorock...................... 0.00357% monopoison.................... 0.00113% monoflying.................... 0.00098% sandoffense................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.589) | -2.0| |# -1.0|####### |############### 0.0|########################## |############################## +1.0|############################## |################# +2.0|####### |##### +3.0| | +4.0| | more negative = more offensive, more positive = more stall one # = 0.72%