weatherless...................70.63075% offense.......................49.22338% hyperoffense..................33.98731% sand..........................20.61272% balance.......................13.23671% rain.......................... 4.00491% sun........................... 3.04633% sandoffense................... 2.88357% hail.......................... 2.64210% voltturn...................... 2.43394% semistall..................... 1.97881% stall......................... 1.57379% monotype...................... 1.48844% rainoffense................... 1.28806% hailoffense................... 1.03476% sunoffense.................... 1.02647% multiweather.................. 0.92492% trickroom..................... 0.61093% sandstall..................... 0.50754% batonpass..................... 0.47159% monowater..................... 0.35056% monofairy..................... 0.30121% monobug....................... 0.13496% monodark...................... 0.11970% tricksand..................... 0.09622% monopoison.................... 0.08385% mononormal.................... 0.08285% monoice....................... 0.07565% monoghost..................... 0.06827% dragmag....................... 0.05561% monoflying.................... 0.05147% monodragon.................... 0.04573% monopsychic................... 0.03968% monoelectric.................. 0.03373% monofire...................... 0.02766% monosteel..................... 0.02521% tailwind...................... 0.01956% tricksun...................... 0.01701% monofighting.................. 0.01511% monoground.................... 0.01396% monorock...................... 0.01165% rainstall..................... 0.01042% monograss..................... 0.00825% allweather.................... 0.00148% sunstall...................... 0.00108% trickhail..................... 0.00087% gravity....................... 0.00058% trapper....................... 0.00000% Stalliness (mean: -0.621) -2.0|## |######## -1.5|################ |########################## -1.0|############################## |############################# -0.5|############################ |##################### 0.0|############## |######### +0.5|###### |#### +1.0|## |## +1.5|# |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%