weatherless...................66.00238% offense.......................48.69391% hyperoffense..................31.32616% sand..........................27.27498% balance.......................14.01051% sandoffense................... 3.54748% stall......................... 3.41587% rain.......................... 3.35645% semistall..................... 2.55355% sun........................... 2.24112% sandstall..................... 1.69367% hail.......................... 1.54526% voltturn...................... 1.35867% rainoffense................... 1.09523% sunoffense.................... 1.03994% monotype...................... 0.52271% hailoffense................... 0.52064% trickroom..................... 0.44757% multiweather.................. 0.42002% batonpass..................... 0.27333% monowater..................... 0.15118% monofairy..................... 0.13876% mononormal.................... 0.09871% monobug....................... 0.08557% dragmag....................... 0.07064% tricksand..................... 0.04255% monodark...................... 0.02746% monopsychic................... 0.00532% tricksun...................... 0.00439% monosteel..................... 0.00325% monoice....................... 0.00260% monopoison.................... 0.00226% monoflying.................... 0.00208% monodragon.................... 0.00195% rainstall..................... 0.00132% monoelectric.................. 0.00131% monofighting.................. 0.00115% monoground.................... 0.00047% monoghost..................... 0.00035% monofire...................... 0.00021% monograss..................... 0.00009% tailwind...................... 0.00001% monorock...................... 0.00000% trickhail..................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% allweather.................... 0.00000% sunstall...................... 0.00000% Stalliness (mean: -0.514) -2.0|## |######## -1.5|############# |######################### -1.0|############################ |######################### -0.5|############################## |#################### 0.0|############# |######### +0.5|####### |#### +1.0|### |## +1.5|## |# +2.0|# | +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.51%