weatherless...................65.23080% offense.......................51.63075% sand..........................30.92438% hyperoffense..................29.47089% balance.......................13.94303% sandoffense................... 3.33980% semistall..................... 3.18630% rain.......................... 2.82817% stall......................... 1.76903% voltturn...................... 1.34417% rainoffense................... 0.89115% sandstall..................... 0.88968% sun........................... 0.73611% hail.......................... 0.63265% hailoffense................... 0.40820% multiweather.................. 0.35206% trickroom..................... 0.32511% sunoffense.................... 0.21955% monotype...................... 0.15888% batonpass..................... 0.14384% monobug....................... 0.07810% monodark...................... 0.05306% monowater..................... 0.01323% mononormal.................... 0.00589% tricksun...................... 0.00419% monosteel..................... 0.00260% monofairy..................... 0.00182% monopsychic................... 0.00169% tricksand..................... 0.00100% monoice....................... 0.00090% monofighting.................. 0.00072% rainstall..................... 0.00056% monoflying.................... 0.00043% monodragon.................... 0.00022% monopoison.................... 0.00010% monoghost..................... 0.00008% monoelectric.................. 0.00001% monograss..................... 0.00001% dragmag....................... 0.00001% monoground.................... 0.00000% monofire...................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% gravity....................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% trickhail..................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.530) -2.0|# |###### -1.5|########### |######################## -1.0|############################ |####################### -0.5|############################## |####################### 0.0|################# |########## +0.5|###### |## +1.0|##### |## +1.5|# |# +2.0|# | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.51%