weatherless...................81.69192% balance.......................35.86868% offense.......................28.93592% stall.........................13.77417% semistall.....................12.50456% hyperoffense.................. 8.91667% sun........................... 7.88482% rain.......................... 5.73459% sand.......................... 4.45924% voltturn...................... 4.31749% sunstall...................... 3.11374% sandstall..................... 1.50732% sunoffense.................... 1.02023% trickroom..................... 0.89988% choice........................ 0.66141% hail.......................... 0.50330% multiweather.................. 0.27386% hailoffense................... 0.24582% monotype...................... 0.05322% monowater..................... 0.03540% rainoffense................... 0.03034% sandoffense................... 0.02046% gravity....................... 0.01894% monoghost..................... 0.01782% monofire...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.357) |######### -1.5|### |##### -1.0|########### |############ -0.5|################ |##################### 0.0|############### |########################### +0.5|################ |############################## +1.0|############## |############ +1.5|########### |############# +2.0|### |# +2.5|## |###### more negative = more offensive, more positive = more stall one # = 0.44%