weatherless...................83.04612% balance.......................36.07811% semistall.....................19.83535% offense.......................18.98263% stall.........................18.19093% sun........................... 7.68096% hyperoffense.................. 6.91298% rain.......................... 5.05940% sand.......................... 4.19317% sunstall...................... 4.00417% voltturn...................... 3.83414% sandstall..................... 2.20972% trickroom..................... 1.16587% sunoffense.................... 0.85438% choice........................ 0.34943% hail.......................... 0.11432% multiweather.................. 0.09397% hailoffense................... 0.03193% gravity....................... 0.00501% monotype...................... 0.00094% monoghost..................... 0.00060% sandoffense................... 0.00046% monowater..................... 0.00034% rainoffense................... 0.00003% monofire...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% monoelectric.................. 0.00000% monodragon.................... 0.00000% Stalliness (mean: 0.641) |########## -1.5|## |# -1.0|##### |###### -0.5|####### |############### 0.0|########### |########################## +0.5|############ |############################## +1.0|############### |##################### +1.5|############### |######### +2.0|##### |## +2.5|### |######## more negative = more offensive, more positive = more stall one # = 0.48%