weatherless...................62.33036% offense.......................54.25798% balance.......................34.48888% sun...........................13.55429% rain..........................11.01794% sand..........................10.81528% hyperoffense.................. 7.37570% trickroom..................... 7.10818% hail.......................... 4.34120% monotype...................... 4.32744% semistall..................... 3.28576% tailwind...................... 1.99718% tricksun...................... 1.97884% multiweather.................. 1.60907% voltturn...................... 1.50201% sunoffense.................... 0.80717% monowater..................... 0.79548% choice........................ 0.67810% rainoffense................... 0.67467% stall......................... 0.59168% monoice....................... 0.56875% monopsychic................... 0.45138% sandoffense................... 0.43740% tricksand..................... 0.41310% hailoffense................... 0.33745% batonpass..................... 0.32759% mononormal.................... 0.31659% monofairy..................... 0.30260% monoelectric.................. 0.26615% monobug....................... 0.22947% monoghost..................... 0.20242% monodark...................... 0.20036% monograss..................... 0.18936% monopoison.................... 0.18271% monofire...................... 0.18133% trickrain..................... 0.14144% trickhail..................... 0.11256% monodragon.................... 0.10752% allweather.................... 0.10408% monorock...................... 0.10270% dragmag....................... 0.10156% monosteel..................... 0.06258% monoflying.................... 0.06167% monoground.................... 0.05731% monofighting.................. 0.05181% sandstall..................... 0.04768% hailstall..................... 0.03737% trapper....................... 0.02980% rainstall..................... 0.02911% gravity....................... 0.02659% sunstall...................... 0.01972% swagplay...................... 0.00046% Stalliness (mean: -0.147) -1.5|## |###### -1.0|############ |#################### -0.5|########################## |############################## 0.0|########################### |###################### +0.5|############### |######### +1.0|##### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.56%