weatherless...................59.83549% offense.......................54.66033% balance.......................34.43298% sun...........................14.49212% sand..........................11.78284% rain..........................11.43714% trickroom..................... 8.36060% hyperoffense.................. 7.29490% hail.......................... 4.55409% monotype...................... 4.10786% semistall..................... 3.12498% tricksun...................... 2.55252% tailwind...................... 2.37568% voltturn...................... 1.64095% multiweather.................. 1.59256% sunoffense.................... 0.91120% monowater..................... 0.77710% rainoffense................... 0.69582% choice........................ 0.69444% monoice....................... 0.56543% sandoffense................... 0.48723% stall......................... 0.48681% tricksand..................... 0.48180% monopsychic................... 0.40797% mononormal.................... 0.38209% hailoffense................... 0.37332% monofairy..................... 0.30476% monobug....................... 0.20695% monodark...................... 0.20569% trickrain..................... 0.19602% monoelectric.................. 0.19529% monofire...................... 0.19132% batonpass..................... 0.17701% monopoison.................... 0.17592% monograss..................... 0.16023% trickhail..................... 0.14896% monoghost..................... 0.14465% dragmag....................... 0.12537% allweather.................... 0.12507% monorock...................... 0.11896% monodragon.................... 0.09792% monosteel..................... 0.04915% monoground.................... 0.04749% monofighting.................. 0.04530% sandstall..................... 0.04319% hailstall..................... 0.04313% monoflying.................... 0.03337% trapper....................... 0.03020% gravity....................... 0.02158% sunstall...................... 0.01743% rainstall..................... 0.01681% swagplay...................... 0.00032% Stalliness (mean: -0.153) -1.5|## |###### -1.0|########### |################### -0.5|######################### |############################## 0.0|########################## |###################### +0.5|############### |######## +1.0|##### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.57%