offense.......................52.35330% weatherless...................50.91588% balance.......................38.02255% sun...........................19.35920% rain..........................13.87667% sand..........................12.08709% trickroom.....................10.21651% hyperoffense.................. 6.10657% tricksun...................... 5.33873% hail.......................... 5.00081% tailwind...................... 3.88223% semistall..................... 3.20229% voltturn...................... 2.82731% sunoffense.................... 2.74158% monotype...................... 1.32550% multiweather.................. 1.17913% dragmag....................... 0.90211% trickrain..................... 0.71573% tricksand..................... 0.61255% rainoffense................... 0.60725% choice........................ 0.58052% hailoffense................... 0.42058% monoice....................... 0.37916% stall......................... 0.31528% trickhail..................... 0.28743% monowater..................... 0.22737% sandoffense................... 0.22459% monofairy..................... 0.20020% monopsychic................... 0.19488% monofire...................... 0.12123% monoelectric.................. 0.04406% monorock...................... 0.02306% monodragon.................... 0.02042% monoghost..................... 0.01889% sandstall..................... 0.01817% mononormal.................... 0.01815% monopoison.................... 0.01703% monodark...................... 0.01559% monosteel..................... 0.01376% monoground.................... 0.01195% gravity....................... 0.01103% monograss..................... 0.01051% monobug....................... 0.00673% batonpass..................... 0.00630% sunstall...................... 0.00481% rainstall..................... 0.00259% monofighting.................. 0.00218% trapper....................... 0.00105% allweather.................... 0.00057% monoflying.................... 0.00034% hailstall..................... 0.00003% swagplay...................... 0.00000% Stalliness (mean: -0.110) -1.5|# |###### -1.0|####### |############### -0.5|#################### |############################## 0.0|######################## |##################### +0.5|################# |####### +1.0|### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%