offense.......................54.96417% weatherless...................48.60309% balance.......................34.92960% sun...........................17.89199% hail..........................13.12962% rain..........................11.42758% sand.......................... 9.24437% trickroom..................... 5.56570% hyperoffense.................. 5.51602% tailwind...................... 5.01078% sunoffense.................... 4.79622% semistall..................... 4.19427% tricksun...................... 3.66068% voltturn...................... 1.81403% trickhail..................... 0.63570% monotype...................... 0.60355% stall......................... 0.39595% monofairy..................... 0.39300% multiweather.................. 0.28471% hailoffense................... 0.19951% dragmag....................... 0.13522% tricksand..................... 0.12252% sandoffense................... 0.09955% trickrain..................... 0.08670% monoice....................... 0.06292% choice........................ 0.05417% monowater..................... 0.04869% monofire...................... 0.03741% rainoffense................... 0.03309% monopsychic................... 0.02674% monoelectric.................. 0.00851% monopoison.................... 0.00784% monosteel..................... 0.00597% monoground.................... 0.00441% sandstall..................... 0.00332% monoghost..................... 0.00259% gravity....................... 0.00160% monodragon.................... 0.00150% mononormal.................... 0.00117% monorock...................... 0.00095% sunstall...................... 0.00089% monodark...................... 0.00077% rainstall..................... 0.00068% batonpass..................... 0.00055% monobug....................... 0.00054% monograss..................... 0.00049% allweather.................... 0.00004% monofighting.................. 0.00003% trapper....................... 0.00003% monoflying.................... 0.00001% hailstall..................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.115) -1.5| |##### -1.0|######## |################## -0.5|#################### |############################## 0.0|########################## |###################### +0.5|############### |##### +1.0|### |##### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.63%