weatherless...................74.99480% offense.......................54.40840% balance.......................33.60366% hail.......................... 9.81493% sun........................... 9.43023% hyperoffense.................. 7.79788% trickroom..................... 5.51050% semistall..................... 3.30630% sand.......................... 3.11915% rain.......................... 2.92161% monotype...................... 2.69287% hailoffense................... 1.49719% voltturn...................... 1.43481% tailwind...................... 1.00853% stall......................... 0.88376% monoice....................... 0.79019% rainoffense................... 0.77979% batonpass..................... 0.77979% sunoffense.................... 0.72780% monograss..................... 0.59264% sandoffense................... 0.32231% gravity....................... 0.27033% multiweather.................. 0.25993% tricksand..................... 0.25993% monobug....................... 0.24953% monoelectric.................. 0.23913% monoground.................... 0.19755% choice........................ 0.18715% sunstall...................... 0.16635% monopsychic................... 0.15596% monodragon.................... 0.14556% sandstall..................... 0.08318% monosteel..................... 0.06238% trickhail..................... 0.06238% monopoison.................... 0.05199% monorock...................... 0.05199% monofairy..................... 0.05199% monowater..................... 0.04159% trapper....................... 0.04159% monofighting.................. 0.02079% monoghost..................... 0.02079% trickrain..................... 0.01040% mononormal.................... 0.01040% monoflying.................... 0.01040% rainstall..................... 0.01040% Stalliness (mean: -0.147) -1.5|## |###### -1.0|######### |################# -0.5|########################## |############################## 0.0|######################## |######################### +0.5|############## |###### +1.0|#### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.60%