weatherless...................86.37359% balance.......................42.74181% offense.......................34.09543% semistall.....................10.51912% sand.......................... 9.04002% hyperoffense.................. 7.76537% voltturn...................... 5.69054% stall......................... 4.87826% rain.......................... 3.38062% trickroom..................... 1.81062% sandstall..................... 1.63563% sun........................... 1.17385% monotype...................... 1.02820% rainstall..................... 0.24404% hail.......................... 0.20560% choice........................ 0.19875% multiweather.................. 0.17246% sandoffense................... 0.16874% monodark...................... 0.14433% monoghost..................... 0.14172% monodragon.................... 0.14117% mononormal.................... 0.13726% monowater..................... 0.12572% sunoffense.................... 0.09075% monopoison.................... 0.04936% monosteel..................... 0.04638% monobug....................... 0.04387% monoice....................... 0.04147% monopsychic................... 0.03501% monofighting.................. 0.03282% rainoffense................... 0.02803% monofire...................... 0.02215% monoelectric.................. 0.01967% monoflying.................... 0.01963% monograss..................... 0.01355% monofairy..................... 0.00793% monoground.................... 0.00623% hailoffense................... 0.00055% sunstall...................... 0.00005% dragmag....................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.190) |### -1.5|#### |###### -1.0|######### |############# -0.5|######################## |#################### 0.0|##################### |############################## +0.5|################### |######################## +1.0|################## |######### +1.5|###### |#### +2.0|## | +2.5|# |## +3.0| more negative = more offensive, more positive = more stall one # = 0.46%