weatherless...................85.06909% balance.......................45.24977% offense.......................21.42083% semistall.....................16.01569% sand..........................11.56657% stall......................... 9.45357% hyperoffense.................. 7.86014% voltturn...................... 6.02861% sandstall..................... 3.76877% rain.......................... 2.94227% trickroom..................... 1.01142% choice........................ 0.48444% sun........................... 0.39234% rainstall..................... 0.36509% monotype...................... 0.14247% monoghost..................... 0.10847% hail.......................... 0.04580% sandoffense................... 0.02489% monodragon.................... 0.01732% multiweather.................. 0.01598% sunoffense.................... 0.01451% rainoffense................... 0.00421% monopoison.................... 0.00363% monoice....................... 0.00318% monobug....................... 0.00282% monopsychic................... 0.00158% monofighting.................. 0.00135% monowater..................... 0.00108% monofire...................... 0.00072% monoflying.................... 0.00056% monoelectric.................. 0.00049% monodark...................... 0.00046% monograss..................... 0.00033% mononormal.................... 0.00023% monofairy..................... 0.00013% monosteel..................... 0.00010% monoground.................... 0.00004% hailoffense................... 0.00003% sunstall...................... 0.00000% dragmag....................... 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.440) |#### -1.5|#### |##### -1.0|#### |####### -0.5|############### |############# 0.0|############ |############################# +0.5|############## |############################## +1.0|##################### |########## +1.5|######### |####### +2.0|### |# +2.5|## |#### +3.0| more negative = more offensive, more positive = more stall one # = 0.52%