weatherless...................86.52942% offense.......................43.44950% balance.......................40.01187% hail..........................10.92962% voltturn......................10.31044% hyperoffense..................10.08627% semistall..................... 4.77656% hailoffense................... 2.04052% rain.......................... 2.01629% stall......................... 1.67579% trickroom..................... 1.17778% monotype...................... 0.88576% choice........................ 0.43622% rainoffense................... 0.42046% sun........................... 0.33080% monoice....................... 0.28233% sand.......................... 0.23386% hailstall..................... 0.09694% monoghost..................... 0.09209% monowater..................... 0.08724% monobug....................... 0.07997% monoflying.................... 0.07391% monodark...................... 0.06664% monopsychic................... 0.06543% sunoffense.................... 0.06301% trickhail..................... 0.06059% monoelectric.................. 0.04604% multiweather.................. 0.03999% monopoison.................... 0.03272% mononormal.................... 0.03029% monofighting.................. 0.02302% dragmag....................... 0.02060% sandoffense................... 0.01939% monograss..................... 0.01818% monosteel..................... 0.01818% gravity....................... 0.01696% sandstall..................... 0.01333% tailwind...................... 0.01091% monoground.................... 0.00969% monorock...................... 0.00848% monofairy..................... 0.00848% monodragon.................... 0.00727% monofire...................... 0.00606% rainstall..................... 0.00364% Stalliness (mean: -0.063) |## -1.5|##### |######### -1.0|############# |################### -0.5|######################### |############################# 0.0|############################## |############################# +0.5|######################## |############### +1.0|######### |##### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%