weatherless...................86.52497% offense.......................42.11159% balance.......................41.16738% voltturn......................11.75492% hail..........................11.19002% hyperoffense.................. 9.83052% semistall..................... 5.02769% hailoffense................... 2.19805% stall......................... 1.86281% rain.......................... 1.82708% trickroom..................... 1.20712% monotype...................... 0.70487% rainoffense................... 0.51251% choice........................ 0.44445% sun........................... 0.27856% monoice....................... 0.24295% sand.......................... 0.20759% hailstall..................... 0.09495% monoghost..................... 0.08810% trickhail..................... 0.06526% monobug....................... 0.06510% sunoffense.................... 0.05532% monopsychic................... 0.05517% monowater..................... 0.05447% monoflying.................... 0.04923% monodark...................... 0.03498% monoelectric.................. 0.03375% monopoison.................... 0.02995% multiweather.................. 0.02822% dragmag....................... 0.02134% mononormal.................... 0.01914% monofighting.................. 0.01635% monosteel..................... 0.01565% gravity....................... 0.01244% tailwind...................... 0.01141% sandstall..................... 0.01062% monograss..................... 0.01036% monoground.................... 0.00687% monofire...................... 0.00665% sandoffense................... 0.00662% monorock...................... 0.00658% monodragon.................... 0.00595% monofairy..................... 0.00516% rainstall..................... 0.00295% Stalliness (mean: -0.038) |## -1.5|##### |######### -1.0|############# |################## -0.5|######################## |############################ 0.0|############################## |############################## +0.5|######################### |################ +1.0|######### |##### +1.5|### |# +2.0|# |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.45%