weatherless...................86.00355% balance.......................42.71530% offense.......................39.99038% voltturn......................17.60817% hail..........................12.51391% hyperoffense.................. 8.98303% semistall..................... 5.73745% hailoffense................... 3.12694% stall......................... 2.57384% trickroom..................... 1.35634% rain.......................... 1.18696% rainoffense................... 0.47865% choice........................ 0.45409% monotype...................... 0.26262% sun........................... 0.19425% hailstall..................... 0.12224% sand.......................... 0.10923% monoice....................... 0.08966% trickhail..................... 0.04738% monoghost..................... 0.02984% monopsychic................... 0.02800% monopoison.................... 0.02650% sunoffense.................... 0.02650% monobug....................... 0.02104% tailwind...................... 0.01266% monosteel..................... 0.01056% monorock...................... 0.00965% sandstall..................... 0.00840% multiweather.................. 0.00790% dragmag....................... 0.00783% monowater..................... 0.00768% monofighting.................. 0.00756% monograss..................... 0.00647% monofairy..................... 0.00553% monofire...................... 0.00524% monoelectric.................. 0.00454% monodark...................... 0.00407% monoflying.................... 0.00390% gravity....................... 0.00188% monoground.................... 0.00172% sandoffense................... 0.00116% mononormal.................... 0.00079% monodragon.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.028) |## -1.5|##### |####### -1.0|########## |################ -0.5|##################### |########################### 0.0|############################ |############################## +0.5|######################### |################ +1.0|######### |##### +1.5|#### |# +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.47%