weatherless...................97.98188% offense.......................39.64062% balance.......................35.73987% hyperoffense..................12.87610% semistall..................... 6.48149% stall......................... 5.26193% voltturn...................... 4.64170% trickroom..................... 1.82293% rain.......................... 1.32404% choice........................ 0.50221% sand.......................... 0.37468% monotype...................... 0.18511% sandstall..................... 0.17198% hail.......................... 0.17073% monograss..................... 0.15617% sun........................... 0.14866% rainoffense................... 0.09077% sunoffense.................... 0.04458% dragmag....................... 0.01204% monopsychic................... 0.01139% monofairy..................... 0.00442% hailoffense................... 0.00438% hailstall..................... 0.00412% monoflying.................... 0.00395% monoice....................... 0.00236% monobug....................... 0.00216% monoghost..................... 0.00200% monowater..................... 0.00178% monorock...................... 0.00072% monofighting.................. 0.00034% monoelectric.................. 0.00030% monofire...................... 0.00024% monodragon.................... 0.00008% rainstall..................... 0.00006% monosteel..................... 0.00003% trapper....................... 0.00002% monopoison.................... 0.00000% multiweather.................. 0.00000% mononormal.................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.014) |## -1.5|######## |############## -1.0|##################### |######################### -0.5|####################### |######################### 0.0|############################## |######################### +0.5|######################### |#################### +1.0|########### |######## +1.5|#### |#### +2.0|#### |# +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.39%