weatherless...................99.21121% balance.......................34.62557% offense.......................32.06228% hyperoffense..................14.45553% stall.........................11.45697% semistall..................... 7.39965% voltturn...................... 2.72408% trickroom..................... 0.79691% rain.......................... 0.50185% choice........................ 0.47225% sand.......................... 0.19149% sandstall..................... 0.10825% monotype...................... 0.04999% rainoffense................... 0.04869% hail.......................... 0.04808% sun........................... 0.04736% monograss..................... 0.04307% monopsychic................... 0.00419% sunoffense.................... 0.00369% dragmag....................... 0.00277% hailoffense................... 0.00168% monoflying.................... 0.00085% monofairy..................... 0.00069% monoghost..................... 0.00051% monoice....................... 0.00032% monobug....................... 0.00017% monorock...................... 0.00016% monowater..................... 0.00016% monofighting.................. 0.00002% monoelectric.................. 0.00001% monodragon.................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% monosteel..................... 0.00000% monopoison.................... 0.00000% monofire...................... 0.00000% hailstall..................... 0.00000% mononormal.................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% tailwind...................... 0.00000% multiweather.................. 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.146) |# -1.5|############## |################# -1.0|######################## |######################### -0.5|################## |################## 0.0|############################## |####################### +0.5|######################## |############################# +1.0|################## |########### +1.5|### |######### +2.0|############## |# +2.5|###### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.35%