weatherless...................81.49549% offense.......................47.94937% balance.......................38.77987% sun...........................14.53959% hyperoffense.................. 8.92756% voltturn...................... 4.44565% hail.......................... 3.66307% semistall..................... 3.24302% trickroom..................... 2.21849% sunoffense.................... 1.54231% stall......................... 1.10018% hailoffense................... 0.68486% monotype...................... 0.60683% rain.......................... 0.51069% choice........................ 0.47207% multiweather.................. 0.29317% tricksun...................... 0.20096% monoice....................... 0.16156% sand.......................... 0.08511% mononormal.................... 0.08275% monograss..................... 0.06620% monofire...................... 0.05674% monofighting.................. 0.05438% rainoffense................... 0.05044% monopoison.................... 0.04492% monodark...................... 0.04098% tailwind...................... 0.03231% monoelectric.................. 0.03231% sunstall...................... 0.02995% monopsychic................... 0.02758% gravity....................... 0.02285% monobug....................... 0.02128% monodragon.................... 0.02049% monoghost..................... 0.02049% monowater..................... 0.01576% monoflying.................... 0.01182% hailstall..................... 0.01025% monoground.................... 0.00788% monosteel..................... 0.00473% monorock...................... 0.00394% monofairy..................... 0.00236% sandstall..................... 0.00158% dragmag....................... 0.00158% trickhail..................... 0.00079% Stalliness (mean: -0.114) |## -1.5|### |####### -1.0|############ |################### -0.5|######################### |############################## 0.0|############################## |########################## +0.5|#################### |########### +1.0|##### |### +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%