weatherless...................81.47575% offense.......................46.19960% balance.......................39.73436% sun...........................14.58095% hyperoffense.................. 9.09227% voltturn...................... 4.68832% hail.......................... 3.67157% semistall..................... 3.66105% trickroom..................... 2.21392% sunoffense.................... 1.69692% stall......................... 1.31272% hailoffense................... 0.82215% rain.......................... 0.46703% choice........................ 0.46347% monotype...................... 0.43771% multiweather.................. 0.25662% tricksun...................... 0.18101% monoice....................... 0.13801% sand.......................... 0.06263% rainoffense................... 0.05643% monograss..................... 0.05425% monofire...................... 0.05282% monofighting.................. 0.04559% mononormal.................... 0.03641% sunstall...................... 0.03054% tailwind...................... 0.02794% monopoison.................... 0.02583% gravity....................... 0.02170% monoelectric.................. 0.01975% monopsychic................... 0.01480% hailstall..................... 0.01466% monodragon.................... 0.01395% monobug....................... 0.01349% monodark...................... 0.01330% monoghost..................... 0.01300% monowater..................... 0.01217% monoflying.................... 0.00926% monoground.................... 0.00460% monofairy..................... 0.00160% monorock...................... 0.00158% monosteel..................... 0.00145% dragmag....................... 0.00143% sandstall..................... 0.00143% trickhail..................... 0.00053% Stalliness (mean: -0.093) |## -1.5|#### |####### -1.0|############ |################## -0.5|######################## |############################# 0.0|############################## |########################## +0.5|###################### |############ +1.0|###### |#### +1.5|## |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%