weatherless...................82.23089% balance.......................44.04502% offense.......................38.51759% sun...........................13.84867% hyperoffense.................. 9.48427% voltturn...................... 5.49728% semistall..................... 5.38901% hail.......................... 3.85838% sunoffense.................... 2.56661% stall......................... 2.56412% trickroom..................... 2.41999% hailoffense................... 0.96959% choice........................ 0.26798% monotype...................... 0.24519% rain.......................... 0.22630% tricksun...................... 0.18917% multiweather.................. 0.17093% monoice....................... 0.11193% sunstall...................... 0.07250% monofire...................... 0.06076% monofighting.................. 0.05773% hailstall..................... 0.04548% rainoffense................... 0.03595% gravity....................... 0.01339% sand.......................... 0.00987% monoghost..................... 0.00535% monopoison.................... 0.00389% tailwind...................... 0.00367% monograss..................... 0.00328% mononormal.................... 0.00152% monoelectric.................. 0.00028% monodark...................... 0.00026% monoflying.................... 0.00015% monopsychic................... 0.00014% monodragon.................... 0.00012% monorock...................... 0.00008% monosteel..................... 0.00004% monobug....................... 0.00003% monoground.................... 0.00002% dragmag....................... 0.00000% monowater..................... 0.00000% sandstall..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: 0.020) |## -1.5|###### |######## -1.0|########### |################## -0.5|##################### |########################### 0.0|############################## |############################## +0.5|############################## |############### +1.0|######### |###### +1.5|### |# +2.0|# |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.46%