weatherless...................74.43643% offense.......................40.19387% balance.......................30.25248% hyperoffense..................20.89720% sand..........................17.13255% semistall..................... 5.52299% rain.......................... 5.36519% trickroom..................... 3.76465% voltturn...................... 3.69702% stall......................... 3.13345% sun........................... 2.20920% hail.......................... 1.55546% monotype...................... 1.23986% sandstall..................... 1.19477% sandoffense................... 0.99188% choice........................ 0.83408% rainoffense................... 0.81154% multiweather.................. 0.65374% sunoffense.................... 0.29306% hailoffense................... 0.24797% dragmag....................... 0.22543% monofighting.................. 0.15780% monopsychic................... 0.13526% monosteel..................... 0.13526% monofairy..................... 0.13526% monodark...................... 0.13526% monoelectric.................. 0.11271% monofire...................... 0.11271% monowater..................... 0.09017% tricksun...................... 0.09017% monoghost..................... 0.09017% tricksand..................... 0.09017% monograss..................... 0.06763% trickhail..................... 0.06763% monoice....................... 0.06763% monopoison.................... 0.04509% monobug....................... 0.04509% monoflying.................... 0.04509% trapper....................... 0.02254% monoground.................... 0.02254% rainstall..................... 0.02254% mononormal.................... 0.02254% Stalliness (mean: -0.224) -2.5|# |## -2.0|## |######### -1.5|########## |################## -1.0|#################### |####################### -0.5|############################## |######################### 0.0|######################## |#################### +0.5|################### |################ +1.0|########## |######## +1.5|#### |### +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%