weatherless...................73.33034% offense.......................36.92934% balance.......................33.13651% hyperoffense..................20.20758% sand..........................18.51424% semistall..................... 6.14979% rain.......................... 5.64659% trickroom..................... 4.07019% voltturn...................... 4.01531% stall......................... 3.57678% sun........................... 1.80076% hail.......................... 1.49198% sandstall..................... 1.27836% rainoffense................... 0.93374% monotype...................... 0.90150% sandoffense................... 0.89550% choice........................ 0.86457% multiweather.................. 0.75963% hailoffense................... 0.32908% sunoffense.................... 0.23321% dragmag....................... 0.22320% monodark...................... 0.13351% monofairy..................... 0.12142% monofighting.................. 0.10404% monopsychic................... 0.10080% tricksun...................... 0.09017% monosteel..................... 0.08917% monofire...................... 0.08455% trickhail..................... 0.06968% monoelectric.................. 0.06465% monoghost..................... 0.05945% monograss..................... 0.05667% monowater..................... 0.04633% monoice....................... 0.04459% tricksand..................... 0.04152% trapper....................... 0.03538% monoflying.................... 0.02972% monopoison.................... 0.02972% monobug....................... 0.02560% monoground.................... 0.02554% rainstall..................... 0.01486% mononormal.................... 0.01486% Stalliness (mean: -0.168) -2.5|# |## -2.0|### |########## -1.5|########### |################## -1.0|################### |####################### -0.5|############################## |######################### 0.0|########################### |####################### +0.5|####################### |################### +1.0|############ |######### +1.5|#### |#### +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.37%