weatherless...................85.33259% offense.......................47.34560% balance.......................35.05365% hyperoffense..................12.60304% voltturn......................11.05762% sand.......................... 5.82311% sun........................... 4.37662% rain.......................... 3.89267% semistall..................... 3.51372% stall......................... 1.48399% choice........................ 1.15398% trickroom..................... 0.98218% hail.......................... 0.87182% monotype...................... 0.75325% sunoffense.................... 0.63860% rainoffense................... 0.28966% multiweather.................. 0.28680% hailoffense................... 0.19108% monofighting.................. 0.16429% sandoffense................... 0.16215% monowater..................... 0.14608% tricksand..................... 0.11429% sandstall..................... 0.09108% monobug....................... 0.07822% monopoison.................... 0.06929% monodark...................... 0.06143% monopsychic................... 0.05250% mononormal.................... 0.05215% tricksun...................... 0.04679% monoghost..................... 0.03786% monofire...................... 0.03322% monofairy..................... 0.02536% tailwind...................... 0.02143% monoice....................... 0.01786% monosteel..................... 0.01714% rainstall..................... 0.01679% monograss..................... 0.01464% monoelectric.................. 0.01464% swagplay...................... 0.01250% monoflying.................... 0.01143% sunstall...................... 0.01107% gravity....................... 0.01000% monodragon.................... 0.00929% monorock...................... 0.00500% hailstall..................... 0.00500% trickhail..................... 0.00286% trickrain..................... 0.00250% monoground.................... 0.00250% trapper....................... 0.00179% dragmag....................... 0.00107% Stalliness (mean: -0.167) -2.0|## |### -1.5|###### |######### -1.0|############### |###################### -0.5|########################### |############################## 0.0|############################ |######################## +0.5|#################### |############# +1.0|####### |### +1.5|## |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%