weatherless...................85.37432% offense.......................46.10438% balance.......................35.89910% hyperoffense..................12.59251% voltturn......................12.10816% sand.......................... 6.19920% rain.......................... 3.98171% sun........................... 3.84176% semistall..................... 3.69796% stall......................... 1.70606% choice........................ 1.03263% trickroom..................... 0.99311% hail.......................... 0.83667% sunoffense.................... 0.60075% monotype...................... 0.49224% rainoffense................... 0.30465% multiweather.................. 0.22448% hailoffense................... 0.21363% sandoffense................... 0.15849% tricksand..................... 0.15230% monowater..................... 0.12284% sandstall..................... 0.09176% monofighting.................. 0.08158% tricksun...................... 0.06478% monobug....................... 0.05957% monopoison.................... 0.04041% monopsychic................... 0.03522% mononormal.................... 0.02937% monodark...................... 0.02729% monoghost..................... 0.02249% monofire...................... 0.02111% monofairy..................... 0.01644% monosteel..................... 0.01367% tailwind...................... 0.01286% monoice....................... 0.01239% swagplay...................... 0.00978% monoelectric.................. 0.00974% sunstall...................... 0.00914% monograss..................... 0.00886% monoflying.................... 0.00790% rainstall..................... 0.00676% gravity....................... 0.00626% monodragon.................... 0.00614% hailstall..................... 0.00606% trickhail..................... 0.00304% monorock...................... 0.00292% trickrain..................... 0.00231% monoground.................... 0.00143% dragmag....................... 0.00070% trapper....................... 0.00003% Stalliness (mean: -0.148) -2.0|## |### -1.5|###### |######### -1.0|############## |##################### -0.5|########################## |############################## 0.0|############################ |######################## +0.5|##################### |############### +1.0|####### |### +1.5|## |# +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.47%