weatherless...................84.68929% offense.......................40.50110% balance.......................40.09646% voltturn......................13.91256% hyperoffense..................11.63718% sand.......................... 8.41571% semistall..................... 4.51309% rain.......................... 4.04873% stall......................... 3.25217% sun........................... 2.08242% trickroom..................... 0.98041% hail.......................... 0.90653% choice........................ 0.74546% sunoffense.................... 0.40692% rainoffense................... 0.34728% hailoffense................... 0.30636% sandoffense................... 0.21856% tricksand..................... 0.19956% monotype...................... 0.18507% tricksun...................... 0.18321% multiweather.................. 0.13806% sandstall..................... 0.11632% monowater..................... 0.06898% monofighting.................. 0.04572% hailstall..................... 0.01664% monobug....................... 0.01462% monopsychic................... 0.01347% monofairy..................... 0.01297% monopoison.................... 0.01160% monofire...................... 0.00851% monoghost..................... 0.00366% tailwind...................... 0.00179% monodragon.................... 0.00127% rainstall..................... 0.00116% monosteel..................... 0.00103% monograss..................... 0.00072% monodark...................... 0.00072% mononormal.................... 0.00068% monorock...................... 0.00047% monoice....................... 0.00040% monoflying.................... 0.00033% monoelectric.................. 0.00010% gravity....................... 0.00010% sunstall...................... 0.00003% trickrain..................... 0.00000% trapper....................... 0.00000% dragmag....................... 0.00000% swagplay...................... 0.00000% trickhail..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.032) -2.0|#### |#### -1.5|##### |######## -1.0|############# |################## -0.5|###################### |############################## 0.0|############################## |########################## +0.5|######################### |#################### +1.0|######### |### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%