sand..........................64.57534% offense.......................39.52835% balance.......................34.64595% weatherless...................34.32909% semistall.....................13.11893% batonpass..................... 7.70860% hyperoffense.................. 7.07353% stall......................... 5.63324% sandoffense................... 5.29263% sandstall..................... 2.82276% dragmag....................... 2.50479% rain.......................... 1.00545% choice........................ 0.31697% rainoffense................... 0.15575% sun........................... 0.09057% voltturn...................... 0.01191% monotype...................... 0.00308% sunoffense.................... 0.00224% monowater..................... 0.00188% trapper....................... 0.00098% monobug....................... 0.00061% multiweather.................. 0.00045% monofire...................... 0.00022% monograss..................... 0.00021% monodark...................... 0.00008% monofighting.................. 0.00007% monoghost..................... 0.00004% monorock...................... 0.00000% monoflying.................... 0.00000% monosteel..................... 0.00000% monopsychic................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% hail.......................... 0.00000% hailstall..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.157) |# -1.5|### |########### -1.0|####################### |############################# -0.5|############################## |######################### 0.0|######################### |######################## +0.5|######################## |########################## +1.0|##################### |################## +1.5|############# |###### +2.0|#### |## +2.5|# more negative = more offensive, more positive = more stall one # = 0.35%