weatherless...................56.24333% offense.......................44.84233% sand..........................38.50009% hyperoffense..................27.72240% balance.......................20.09040% sandoffense................... 9.56432% semistall..................... 4.34729% dragmag....................... 3.21703% stall......................... 2.99759% rain.......................... 2.82252% hail.......................... 2.64086% sandstall..................... 1.91489% voltturn...................... 1.66262% rainoffense................... 1.60884% choice........................ 1.54703% monotype...................... 1.24224% multiweather.................. 0.73263% sun........................... 0.52906% trickroom..................... 0.50156% sunoffense.................... 0.29040% monosteel..................... 0.25633% monofighting.................. 0.23710% hailstall..................... 0.22832% monowater..................... 0.16066% monobug....................... 0.15581% hailoffense................... 0.14545% monoice....................... 0.11771% gravity....................... 0.11529% tricksand..................... 0.10962% monopsychic................... 0.05946% monoflying.................... 0.05139% monorock...................... 0.04260% monoelectric.................. 0.04007% monopoison.................... 0.03916% mononormal.................... 0.03077% monofire...................... 0.02722% monograss..................... 0.02372% monodark...................... 0.01793% sunstall...................... 0.01403% monoghost..................... 0.01056% monoground.................... 0.00965% trapper....................... 0.00826% monodragon.................... 0.00432% tailwind...................... 0.00372% allweather.................... 0.00108% trickrain..................... 0.00106% monofairy..................... 0.00050% Stalliness (mean: -0.425) |######### -1.5|################# |##################### -1.0|############################## |############################## -0.5|####################### |###################### 0.0|################ |############### +0.5|########### |######## +1.0|####### |#### +1.5|### |### +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%