sand..........................50.45975% weatherless...................46.10752% offense.......................39.78788% hyperoffense..................28.16293% balance.......................20.92471% sandoffense...................12.39516% stall......................... 5.90226% semistall..................... 5.22222% sandstall..................... 4.33417% dragmag....................... 3.46316% rain.......................... 2.33337% voltturn...................... 2.11545% hail.......................... 1.99270% choice........................ 1.43849% rainoffense................... 1.16654% multiweather.................. 1.04513% hailstall..................... 0.28480% trickroom..................... 0.17880% sun........................... 0.15178% monotype...................... 0.13922% gravity....................... 0.12914% monofighting.................. 0.09090% sunoffense.................... 0.08210% tricksand..................... 0.07929% trapper....................... 0.01513% monobug....................... 0.01220% monosteel..................... 0.01061% monowater..................... 0.00932% monoflying.................... 0.00647% monoice....................... 0.00412% monoelectric.................. 0.00244% monopsychic................... 0.00174% hailoffense................... 0.00101% monorock...................... 0.00090% monodark...................... 0.00062% monoground.................... 0.00048% monograss..................... 0.00010% monopoison.................... 0.00010% monofire...................... 0.00002% monoghost..................... 0.00001% monodragon.................... 0.00000% sunstall...................... 0.00000% tailwind...................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.343) |########## -1.5|############ |################## -1.0|############################## |########################## -0.5|################ |############# 0.0|############## |############# +0.5|########## |####### +1.0|###### |#### +1.5|### |##### +2.0|## |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.52%