balance.......................44.99801% sand..........................38.83197% weatherless...................27.20067% rain..........................26.76557% offense.......................20.87508% hyperoffense..................19.00440% semistall.....................10.64607% hail.......................... 5.66921% stall......................... 4.47645% voltturn...................... 4.40827% choice........................ 4.36191% dragmag....................... 4.10260% sandstall..................... 2.44212% sun........................... 2.27798% rainstall..................... 0.84561% multiweather.................. 0.74541% sandoffense................... 0.66643% sunstall...................... 0.64581% rainoffense................... 0.59314% trickroom..................... 0.45661% monotype...................... 0.34646% hailoffense................... 0.29839% monodragon.................... 0.24727% trickhail..................... 0.21049% monowater..................... 0.06319% tailwind...................... 0.04545% monosteel..................... 0.02624% sunoffense.................... 0.02180% tricksand..................... 0.00815% monobug....................... 0.00701% hailstall..................... 0.00543% monopoison.................... 0.00088% monoice....................... 0.00084% monofire...................... 0.00044% gravity....................... 0.00027% monofighting.................. 0.00020% monograss..................... 0.00014% monoghost..................... 0.00007% monoflying.................... 0.00007% monoelectric.................. 0.00007% monoground.................... 0.00006% mononormal.................... 0.00002% monopsychic................... 0.00001% monorock...................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% allweather.................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.033) -2.0|###### |################## -1.5|###### |############# -1.0|######## |########## -0.5|################ |############# 0.0|######################## |############################## +0.5|######################## |################### +1.0|########################### |######### +1.5|#### |##### +2.0|### |# +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.42%