weatherless...................74.69357% offense.......................40.13576% balance.......................36.69790% sand..........................16.10489% hyperoffense..................11.61955% semistall..................... 7.57724% sun........................... 6.27413% voltturn...................... 4.51836% rain.......................... 4.16424% stall......................... 3.96955% monotype...................... 1.79169% multiweather.................. 1.63662% sandstall..................... 1.02917% sandoffense................... 0.86862% dragmag....................... 0.72076% trickroom..................... 0.56724% sunoffense.................... 0.44958% hail.......................... 0.40447% choice........................ 0.36616% monobug....................... 0.27530% mononormal.................... 0.19815% monodragon.................... 0.16030% monowater..................... 0.14087% monodark...................... 0.12366% monorock...................... 0.11259% monofire...................... 0.10762% monoghost..................... 0.10187% monoflying.................... 0.09792% monopsychic................... 0.09089% monopoison.................... 0.08771% monofairy..................... 0.07211% rainoffense................... 0.07115% monofighting.................. 0.06758% monosteel..................... 0.06723% monograss..................... 0.06279% monoelectric.................. 0.05020% monoice....................... 0.04919% monoground.................... 0.04193% rainstall..................... 0.03924% tailwind...................... 0.02920% trickhail..................... 0.02835% sunstall...................... 0.02101% hailoffense................... 0.02079% tricksand..................... 0.01194% hailstall..................... 0.01163% gravity....................... 0.01095% Stalliness (mean: -0.005) -2.0|## |##### -1.5|###### |########## -1.0|############ |################## -0.5|########################### |############################## 0.0|############################## |########################## +0.5|####################### |################# +1.0|########### |######## +1.5|##### |### +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.42%