weatherless...................72.92820% balance.......................39.55099% offense.......................32.14099% sand..........................18.07844% hyperoffense..................13.00433% semistall..................... 8.32132% stall......................... 6.98237% rain.......................... 6.56581% voltturn...................... 4.85472% sun........................... 4.05826% sandstall..................... 2.52679% multiweather.................. 1.80964% dragmag....................... 0.65877% sandoffense................... 0.64414% monotype...................... 0.59718% trickroom..................... 0.27620% choice........................ 0.20769% mononormal.................... 0.19041% sunoffense.................... 0.18970% hail.......................... 0.17893% monodragon.................... 0.09233% monofighting.................. 0.07739% monofire...................... 0.06228% monodark...................... 0.05029% monopsychic................... 0.04744% hailstall..................... 0.03751% sunstall...................... 0.03091% rainoffense................... 0.02782% monowater..................... 0.01603% monosteel..................... 0.01429% rainstall..................... 0.01269% tricksand..................... 0.01110% monograss..................... 0.01079% monobug....................... 0.01027% monoice....................... 0.00995% trickhail..................... 0.00756% monoghost..................... 0.00713% monopoison.................... 0.00432% monoelectric.................. 0.00365% hailoffense................... 0.00362% monoflying.................... 0.00337% monofairy..................... 0.00212% monoground.................... 0.00172% monorock...................... 0.00153% gravity....................... 0.00118% tailwind...................... 0.00066% Stalliness (mean: 0.100) -2.0|## |####### -1.5|######## |########## -1.0|########## |############# -0.5|####################### |########################## 0.0|############################# |############################## +0.5|############################## |################# +1.0|########### |########### +1.5|##### |####### +2.0|#### |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.40%