weatherless...................65.26527% balance.......................44.70445% offense.......................25.94145% sand..........................18.03132% hyperoffense..................15.81971% rain..........................15.78712% semistall..................... 9.15066% stall......................... 4.38373% voltturn...................... 3.50261% sun........................... 1.69127% sandstall..................... 1.41272% multiweather.................. 1.06649% dragmag....................... 1.00448% sandoffense................... 0.83391% hail.......................... 0.29151% sunoffense.................... 0.17603% trickroom..................... 0.09356% hailstall..................... 0.08457% sunstall...................... 0.08430% monotype...................... 0.05966% choice........................ 0.05549% monodark...................... 0.01945% monofire...................... 0.01247% rainoffense................... 0.00895% monodragon.................... 0.00862% monograss..................... 0.00748% monoghost..................... 0.00746% monowater..................... 0.00350% monobug....................... 0.00207% mononormal.................... 0.00159% tricksand..................... 0.00152% trickhail..................... 0.00120% monoice....................... 0.00118% monosteel..................... 0.00073% monopsychic................... 0.00062% monopoison.................... 0.00061% monoelectric.................. 0.00061% monofighting.................. 0.00053% rainstall..................... 0.00038% hailoffense................... 0.00034% monoground.................... 0.00013% monoflying.................... 0.00007% tailwind...................... 0.00002% monofairy..................... 0.00001% monorock...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.055) -2.0|## |##### -1.5|############ |####### -1.0|######### |###### -0.5|################# |################### 0.0|#################### |############################## +0.5|########################## |############## +1.0|####### |########## +1.5|#### |## +2.0|## |### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%