weatherless...................90.58640% offense.......................44.95573% balance.......................34.06110% hyperoffense..................12.94131% sand.......................... 7.60739% voltturn...................... 6.75210% semistall..................... 5.19182% stall......................... 2.85004% monotype...................... 2.31719% trickroom..................... 1.85813% hail.......................... 0.90994% monorock...................... 0.75145% monobug....................... 0.74598% rain.......................... 0.60116% sandstall..................... 0.55744% sun........................... 0.48639% choice........................ 0.43447% hailoffense................... 0.21860% multiweather.................. 0.19128% dragmag....................... 0.14209% monoice....................... 0.10657% sandoffense................... 0.09837% tailwind...................... 0.09291% monodark...................... 0.09017% mononormal.................... 0.09017% monofighting.................. 0.08744% rainoffense................... 0.08471% monoflying.................... 0.07924% monowater..................... 0.07378% sunoffense.................... 0.06012% monosteel..................... 0.05192% monoelectric.................. 0.05192% monopoison.................... 0.04919% monopsychic................... 0.04919% monoghost..................... 0.04919% monograss..................... 0.04372% monofire...................... 0.04099% monodragon.................... 0.03826% tricksand..................... 0.02733% rainstall..................... 0.02186% monoground.................... 0.01913% trickhail..................... 0.01093% monofairy..................... 0.00820% trapper....................... 0.00273% hailstall..................... 0.00273% Stalliness (mean: -0.101) -2.0|# |### -1.5|####### |############ -1.0|#################### |######################## -0.5|############################## |############################## 0.0|############################## |############################# +0.5|################# |################## +1.0|######### |####### +1.5|## |# +2.0|# |# +2.5| |# +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.41%