weatherless...................89.95985% offense.......................43.60426% balance.......................35.37594% hyperoffense..................12.35149% sand.......................... 8.60139% voltturn...................... 7.68447% semistall..................... 5.66977% stall......................... 2.99854% trickroom..................... 2.03313% monotype...................... 1.79653% hail.......................... 0.73526% monobug....................... 0.71590% monorock...................... 0.48935% sandstall..................... 0.42091% sun........................... 0.41801% rain.......................... 0.40486% choice........................ 0.31426% hailoffense................... 0.19670% dragmag....................... 0.14588% multiweather.................. 0.11936% monoice....................... 0.09132% monodark...................... 0.07880% sunoffense.................... 0.07247% tailwind...................... 0.07215% rainoffense................... 0.07105% monoflying.................... 0.05902% mononormal.................... 0.05770% monofighting.................. 0.05625% monowater..................... 0.04904% sandoffense................... 0.04755% monoelectric.................. 0.03827% monoghost..................... 0.03736% monosteel..................... 0.03360% monopsychic................... 0.03183% monofire...................... 0.03010% tricksand..................... 0.02964% monopoison.................... 0.02833% monograss..................... 0.02610% monodragon.................... 0.01856% rainstall..................... 0.01713% trickhail..................... 0.01441% monoground.................... 0.01071% trapper....................... 0.00483% monofairy..................... 0.00467% hailstall..................... 0.00140% Stalliness (mean: -0.069) -2.0|# |### -1.5|####### |########### -1.0|################## |###################### -0.5|############################## |############################ 0.0|############################# |############################## +0.5|################ |#################### +1.0|########## |######## +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# |## more negative = more offensive, more positive = more stall one # = 0.41%