weatherless...................85.07297% offense.......................38.38995% balance.......................37.82042% sand..........................14.14051% hyperoffense.................. 9.92173% voltturn...................... 9.80540% semistall..................... 9.21690% stall......................... 4.65100% trickroom..................... 1.77773% monotype...................... 0.54439% sun........................... 0.40580% monobug....................... 0.36137% hail.......................... 0.35982% sandstall..................... 0.23055% hailoffense................... 0.17957% dragmag....................... 0.16843% sunoffense.................... 0.07508% monorock...................... 0.07180% monodark...................... 0.05707% choice........................ 0.03130% trickhail..................... 0.02677% tailwind...................... 0.02516% monoice....................... 0.02489% rain.......................... 0.02100% trapper....................... 0.01794% sandoffense................... 0.01560% tricksand..................... 0.01449% monofighting.................. 0.01390% monograss..................... 0.00572% monoelectric.................. 0.00349% monowater..................... 0.00245% monoflying.................... 0.00176% monofairy..................... 0.00103% mononormal.................... 0.00080% rainoffense................... 0.00020% multiweather.................. 0.00010% monopoison.................... 0.00008% monopsychic................... 0.00005% monodragon.................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.098) -2.0|# |# -1.5|##### |###### -1.0|############# |############ -0.5|######################### |################## 0.0|#################### |############################## +0.5|########### |################## +1.0|######## |########### +1.5|## |# +2.0|## | +2.5|# | +3.0| |#### more negative = more offensive, more positive = more stall one # = 0.53%