weatherless...................90.78598% stall.........................31.41180% semistall.....................19.96704% offense.......................19.93377% balance.......................16.63724% hyperoffense..................12.05015% voltturn......................11.61197% sun........................... 5.31853% rain.......................... 3.55848% trickroom..................... 1.88702% sunoffense.................... 1.58888% rainoffense................... 0.95220% choice........................ 0.74682% hail.......................... 0.43458% multiweather.................. 0.16093% hailoffense................... 0.08138% sand.......................... 0.07001% dragmag....................... 0.03728% sandstall..................... 0.01797% rainstall..................... 0.01698% monotype...................... 0.00317% monoflying.................... 0.00234% allweather.................... 0.00221% sandoffense................... 0.00205% hailstall..................... 0.00066% monosteel..................... 0.00056% monofairy..................... 0.00053% monowater..................... 0.00027% tailwind...................... 0.00012% trapper....................... 0.00005% monoground.................... 0.00000% monograss..................... 0.00000% monoghost..................... 0.00000% sunstall...................... 0.00000% monofire...................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monodragon.................... 0.00000% monobug....................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% tricksun...................... 0.00000% monorock...................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.798) -2.0|# |##### -1.5|####### |###### -1.0|#### |########## -0.5|######### |############ 0.0|####### |########### +0.5|###### |#### +1.0|##### |### +1.5|############################## |# +2.0|######################### |############ +2.5|############ |# +3.0|### |# more negative = more offensive, more positive = more stall one # = 0.57%