weatherless...................73.52019% offense.......................50.97014% hyperoffense..................31.86823% sand..........................17.95264% balance.......................13.56225% rain.......................... 3.74833% sun........................... 3.67714% voltturn...................... 2.26016% hail.......................... 2.14959% monotype...................... 1.94684% semistall..................... 1.93568% stall......................... 1.66370% sandoffense................... 1.59513% trickroom..................... 1.04461% rainoffense................... 1.02755% multiweather.................. 1.02755% sunoffense.................... 0.81528% batonpass..................... 0.70308% hailoffense................... 0.67618% sandstall..................... 0.50557% monowater..................... 0.29724% tricksun...................... 0.21817% monobug....................... 0.21588% monofairy..................... 0.18077% mononormal.................... 0.14534% monoice....................... 0.13419% monoelectric.................. 0.13090% tricksand..................... 0.10663% monodark...................... 0.09941% monofighting.................. 0.09777% monopoison.................... 0.08858% monograss..................... 0.08793% monodragon.................... 0.08563% monorock...................... 0.08366% tailwind...................... 0.07579% monoground.................... 0.06201% monoflying.................... 0.05709% monopsychic................... 0.05249% monofire...................... 0.05118% monosteel..................... 0.04560% monoghost..................... 0.04035% rainstall..................... 0.03675% dragmag....................... 0.03117% gravity....................... 0.02231% hailstall..................... 0.00722% trickrain..................... 0.00427% trickhail..................... 0.00361% trapper....................... 0.00328% sunstall...................... 0.00066% Stalliness (mean: -0.603) -2.0|### |####### -1.5|################ |########################## -1.0|############################## |############################## -0.5|########################### |###################### 0.0|############## |########## +0.5|###### |#### +1.0|## |## +1.5|# |# +2.0| |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%