weatherless...................66.90829% offense.......................46.26997% sand..........................28.74217% hyperoffense..................26.96353% balance.......................20.28776% semistall..................... 3.39110% stall......................... 3.08764% rain.......................... 2.74875% sun........................... 1.63344% sandstall..................... 1.57898% sandoffense................... 1.35454% hail.......................... 0.85387% multiweather.................. 0.84490% voltturn...................... 0.80960% sunoffense.................... 0.79164% trickroom..................... 0.23552% rainoffense................... 0.20771% monotype...................... 0.17288% hailoffense................... 0.16961% batonpass..................... 0.07562% monofairy..................... 0.04137% monograss..................... 0.03498% tricksand..................... 0.03454% monopoison.................... 0.03428% trickrain..................... 0.02231% monodragon.................... 0.02212% dragmag....................... 0.02048% monowater..................... 0.01439% mononormal.................... 0.01134% monodark...................... 0.00468% monofire...................... 0.00248% monoelectric.................. 0.00188% monorock...................... 0.00159% monofighting.................. 0.00150% tricksun...................... 0.00104% monoghost..................... 0.00054% monobug....................... 0.00053% monoice....................... 0.00050% monoground.................... 0.00048% tailwind...................... 0.00032% hailstall..................... 0.00017% monoflying.................... 0.00017% monosteel..................... 0.00005% gravity....................... 0.00001% monopsychic................... 0.00000% sunstall...................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.392) -2.0|# |######### -1.5|#################### |##################### -1.0|############################# |############################## -0.5|########################### |############################## 0.0|###################### |################# +0.5|########## |######## +1.0|####### |#### +1.5|#### |# +2.0|# |### +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.41%