weatherless...................63.97837% offense.......................55.59800% balance.......................33.05010% sun...........................12.03372% rain..........................11.09151% sand..........................10.67448% trickroom..................... 7.57789% hyperoffense.................. 7.50177% monotype...................... 4.56768% hail.......................... 4.09608% semistall..................... 3.15044% tricksun...................... 2.18203% voltturn...................... 1.85360% multiweather.................. 1.70848% tailwind...................... 1.44612% sunoffense.................... 0.71119% stall......................... 0.69969% monowater..................... 0.64487% monoice....................... 0.57904% rainoffense................... 0.54575% choice........................ 0.52740% sandoffense................... 0.44394% tricksand..................... 0.43685% monofairy..................... 0.43048% monopsychic................... 0.38692% monobug....................... 0.34654% monoelectric.................. 0.28487% monoghost..................... 0.27508% mononormal.................... 0.26749% batonpass..................... 0.26284% hailoffense................... 0.23470% monofighting.................. 0.21879% monopoison.................... 0.20851% monodark...................... 0.20533% monofire...................... 0.16838% monograss..................... 0.15908% trickhail..................... 0.13387% monosteel..................... 0.11037% monodragon.................... 0.10303% trickrain..................... 0.09863% sandstall..................... 0.07831% monorock...................... 0.07415% monoflying.................... 0.06045% gravity....................... 0.05776% rainstall..................... 0.05384% dragmag....................... 0.05017% monoground.................... 0.04650% hailstall..................... 0.03182% sunstall...................... 0.02814% trapper....................... 0.02521% allweather.................... 0.02056% swagplay...................... 0.00049% Stalliness (mean: -0.165) -1.5|### |###### -1.0|############# |##################### -0.5|########################### |############################## 0.0|############################ |##################### +0.5|############## |######### +1.0|##### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.55%