weatherless...................61.20729% offense.......................56.39366% balance.......................32.64526% sun...........................13.08627% sand..........................11.78872% rain..........................11.75792% trickroom..................... 8.92645% hyperoffense.................. 7.35513% monotype...................... 4.32902% hail.......................... 4.06830% semistall..................... 3.03645% tricksun...................... 2.79432% voltturn...................... 2.21994% multiweather.................. 1.71719% tailwind...................... 1.60661% sunoffense.................... 0.77109% rainoffense................... 0.60713% monowater..................... 0.60000% monoice....................... 0.57446% tricksand..................... 0.57061% stall......................... 0.56951% choice........................ 0.52407% sandoffense................... 0.47043% monofairy..................... 0.45180% monopsychic................... 0.38971% monobug....................... 0.35650% mononormal.................... 0.26918% hailoffense................... 0.24548% monoghost..................... 0.23436% monopoison.................... 0.23413% monodark...................... 0.21339% monoelectric.................. 0.20831% monofighting.................. 0.20558% trickhail..................... 0.15823% monofire...................... 0.13877% batonpass..................... 0.13160% monograss..................... 0.12984% trickrain..................... 0.09936% monodragon.................... 0.09194% monosteel..................... 0.08716% sandstall..................... 0.06280% monorock...................... 0.05677% gravity....................... 0.05573% dragmag....................... 0.04900% monoflying.................... 0.04881% rainstall..................... 0.04628% monoground.................... 0.04005% allweather.................... 0.03040% hailstall..................... 0.02657% sunstall...................... 0.01904% trapper....................... 0.01761% swagplay...................... 0.00033% Stalliness (mean: -0.174) -1.5|## |###### -1.0|############# |###################### -0.5|############################ |############################## 0.0|############################ |##################### +0.5|############## |######### +1.0|##### |### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.55%