offense.......................57.75674% weatherless...................51.50884% balance.......................30.68580% sun...........................16.63425% rain..........................15.34240% sand..........................12.93807% trickroom.....................10.86836% hyperoffense.................. 6.85506% tricksun...................... 5.20396% voltturn...................... 4.68217% hail.......................... 4.42115% semistall..................... 4.28709% tailwind...................... 2.80286% sunoffense.................... 2.08857% monotype...................... 2.00086% rainoffense................... 1.42452% tricksand..................... 1.10785% multiweather.................. 0.82346% choice........................ 0.61356% monoice....................... 0.49668% monowater..................... 0.45600% stall......................... 0.41531% monofairy..................... 0.25362% trickhail..................... 0.24024% monopsychic................... 0.21722% sandoffense................... 0.18486% hailoffense................... 0.11714% rainstall..................... 0.09015% monoghost..................... 0.08068% monopoison.................... 0.07419% monodark...................... 0.07062% monofire...................... 0.05551% monobug....................... 0.04702% monofighting.................. 0.04236% monograss..................... 0.04210% trickrain..................... 0.04159% mononormal.................... 0.04020% monoelectric.................. 0.03577% gravity....................... 0.03335% dragmag....................... 0.03281% sandstall..................... 0.02899% monorock...................... 0.02560% monodragon.................... 0.02427% monosteel..................... 0.01884% hailstall..................... 0.01681% monoflying.................... 0.01202% batonpass..................... 0.01017% monoground.................... 0.00816% sunstall...................... 0.00311% trapper....................... 0.00165% allweather.................... 0.00026% swagplay...................... 0.00000% Stalliness (mean: -0.160) -1.5|# |###### -1.0|########## |#################### -0.5|########################### |############################## 0.0|########################### |################### +0.5|############ |####### +1.0|### |#### +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.60%