offense.......................52.82099% weatherless...................45.64890% balance.......................30.85454% sun...........................17.33178% rain..........................13.98868% sand..........................12.42477% hail..........................10.82906% semistall..................... 9.47770% trickroom..................... 8.23199% hyperoffense.................. 6.60994% tailwind...................... 5.05074% voltturn...................... 3.93908% tricksun...................... 3.64788% sunoffense.................... 2.35695% rainoffense................... 0.96708% monotype...................... 0.70840% tricksand..................... 0.44463% choice........................ 0.34437% stall......................... 0.23683% multiweather.................. 0.21542% monopsychic................... 0.19186% monowater..................... 0.13567% monoice....................... 0.10834% trickhail..................... 0.09405% monofairy..................... 0.08262% sandoffense................... 0.05602% hailoffense................... 0.04158% monofire...................... 0.03723% monodark...................... 0.03520% monoghost..................... 0.03061% monobug....................... 0.02488% monofighting.................. 0.01406% monograss..................... 0.01306% gravity....................... 0.01259% monodragon.................... 0.01220% monoelectric.................. 0.01110% trickrain..................... 0.00995% sandstall..................... 0.00871% rainstall..................... 0.00628% mononormal.................... 0.00417% dragmag....................... 0.00345% monoground.................... 0.00321% monosteel..................... 0.00237% batonpass..................... 0.00212% monopoison.................... 0.00113% trapper....................... 0.00089% monoflying.................... 0.00045% monorock...................... 0.00023% hailstall..................... 0.00018% sunstall...................... 0.00016% allweather.................... 0.00000% swagplay...................... 0.00000% Stalliness (mean: -0.087) -1.5| |####### -1.0|##### |############## -0.5|########################## |############################## 0.0|############################## |#################### +0.5|####### |##### +1.0|## |############# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.62%