weatherless...................67.42797% offense.......................59.45265% balance.......................29.52963% sand..........................10.89602% sun........................... 9.98189% rain.......................... 9.74699% hyperoffense.................. 8.97153% trickroom..................... 6.99609% monotype...................... 5.28669% hail.......................... 3.14994% semistall..................... 1.89053% voltturn...................... 1.35563% tricksun...................... 1.33016% multiweather.................. 1.10658% tailwind...................... 1.05564% monobug....................... 0.81791% monowater..................... 0.76131% monofairy..................... 0.73301% sunoffense.................... 0.70187% choice........................ 0.55471% rainoffense................... 0.41603% monopsychic................... 0.40471% monofire...................... 0.36792% sandoffense................... 0.33679% monoice....................... 0.29999% monoghost..................... 0.26037% monodark...................... 0.25754% monoelectric.................. 0.24905% monopoison.................... 0.24622% tricksand..................... 0.24622% monorock...................... 0.23207% stall......................... 0.15566% monograss..................... 0.14151% monodragon.................... 0.13302% batonpass..................... 0.11038% monoflying.................... 0.09622% monofighting.................. 0.09339% hailoffense................... 0.09056% mononormal.................... 0.08490% monosteel..................... 0.08207% trickhail..................... 0.04528% trickrain..................... 0.03962% dragmag....................... 0.03113% sandstall..................... 0.02547% monoground.................... 0.02547% sunstall...................... 0.01981% trapper....................... 0.01698% rainstall..................... 0.00283% Stalliness (mean: -0.240) -1.5|## |###### -1.0|############# |################### -0.5|######################## |############################## 0.0|###################### |################# +0.5|########### |###### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.65%