weatherless...................66.04532% offense.......................60.40758% balance.......................29.01972% sand..........................11.15302% sun...........................10.75941% rain..........................10.15927% hyperoffense.................. 8.92406% trickroom..................... 7.58579% monotype...................... 5.30594% hail.......................... 3.11500% semistall..................... 1.53435% tricksun...................... 1.45570% voltturn...................... 1.34342% multiweather.................. 1.12193% tailwind...................... 1.09977% monobug....................... 0.88818% monofairy..................... 0.84263% sunoffense.................... 0.74415% monowater..................... 0.69708% choice........................ 0.53124% monopsychic................... 0.48366% rainoffense................... 0.43970% monofire...................... 0.36868% sandoffense................... 0.33538% monorock...................... 0.28920% tricksand..................... 0.27218% monoelectric.................. 0.25755% monoice....................... 0.25276% monopoison.................... 0.23346% monodark...................... 0.21245% monoghost..................... 0.20892% monograss..................... 0.13829% stall......................... 0.11429% mononormal.................... 0.10079% monodragon.................... 0.08949% monoflying.................... 0.08695% monofighting.................. 0.07832% batonpass..................... 0.07072% hailoffense................... 0.06319% monosteel..................... 0.05845% trickhail..................... 0.04622% trickrain..................... 0.04178% dragmag....................... 0.02612% sandstall..................... 0.01950% monoground.................... 0.01908% trapper....................... 0.01899% sunstall...................... 0.01820% rainstall..................... 0.00187% Stalliness (mean: -0.247) -1.5|# |###### -1.0|############ |################## -0.5|###################### |############################## 0.0|##################### |################ +0.5|########## |###### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.68%